Only days after the European PLAYSTATION3 launch and people are already taking their systems apart. Unfortunately, I didn’t find any easter eggs on the PCB. The biggest problem should be in the absence of a hardware PlayStation2 emulator resulting in some controversy. I am not sure if it is apparent from these pictures that the chip is missing, so I will try to post pictures of the U.S. or Japanese mainboards if I can find them.
( Via Engadget )
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A couple times a year, medical I have to reconfigure my Linksys wireless game adapter. Every time I figure that the setup utility is online and realize that it is nowhere to be found. Consequently, help I spend about an hour every time trying to find my original install CD and cursing Linksys. I am guessing that some other people might be going through the same process a couple times a year, so for you, here is the setup utility.
( wga54g-setup.zip )
While taking a break from homework, I walked to the kitchen to get a drink only to notice that the Wii had a message for me. The message was a surprise announcement of the Everybody Votes channel where users can cast their votes on various questions. New tool for the Nintendo marketing department or some sort of collaboration channel? Who knows, so far there are only four questions up and no voting data. More to come as information becomes available.
Current questions are:
- What is the most romantic valentine’s gift? (chocolates or roses)
- I’d rather live in a house on … ? (a mountain or the beach)
- Which century would you rather live in? (19th or 22nd)
- Do you prefer dogs or cats?
It looks like someone at WiiNintendo.net decided to perform the Wii Sports Experiment. Their hypothesis was that a bit of activity due to Wii Sports could be beneficial to their health and that they would get in slightly better shape due to this exerciser alone. In the end, check the experimenter went from 181lbs to 172lbs and noted some other minor improvements. Anyone remember the good old days when video games promoted couch-potato living?
Via Hacked Gadgets
This is a follow-up to my previous article. Much of the interesting traffic from the previous post was SSL encrypted. The easiest thing to get around that in your own setup is using Dug Song’s dsniff package. The problem is that the Wii does not send an HTTP V1.1 virtual host command, so you will have to hack webmitm.c to specify your own hosts. For best results, point all of the Nintendo sites to individual IPs on your private network and run several webmitm binaries to bind to each IP address. You can get the full transfers from there. If you are a clever person, you can code your own meta file (including hashes for all four parts of the binary) and use your own content.bin to create a new channel. Given all this information, why bother. Just buy the game, its less than or equal to the cost of a few pints at the bar.
(Next time you see a video proving to do all this, watch for the actual game play.)
So I decided to look at what the Wii actually does with it’s wireless capabilities. I connected a Linksys WAP54G access point to the ethernet port of my FreeBSD-equipped laptop and enabled both DNS lookups and network address translation. Essentially, the laptop connects the wireless network that the Wii is on with the wireless network that is connected to the internet and is able to capture all of the packets with Ethereal/Wireshark. Upon looking over the first set of dumps briefly, I noticed that most of the shop channel communications are done over SSL (good!) and that Wii seems to have IPv6 capability as it requests both A and AAAA records for hostnames. Once I analyze the dumps further, I will look at cooler experiments to do with this setup. Any requests for more specific network dumps can be made by commenting. So far, I have the connection test, update check, browsing the web with opera, and various activities on the shop channel captured. For now, I will try to investigate the messaging system and look at what actual communications happen when the system is in standby mode. Updates should appear later this week.
( wii-dumps.zip ) ( dumps are in pcap format and can be viewed with Ethereal, Wireshark, or almost any other packet capture program )
In the spirit of all of the recent Playstation furor, seek I have re-kindled my desire to make a Playstation memory card reader. It seems to be a fairly easy project as is documented on various sites. There are six data pins, so the parallel port has more than enough width to do all of the I/O. Furthermore, only +3.5V is required to drive Sony brand cards and there is available editing software. The only difficulty is obtaining the connector. I am hoping to get one out of a PS1 that I have somewhere at home, however, it looks like other types of connectors can be modified to fid the memory card.
So the Japanese PS3 release date of 11th November has come and gone, selling out the 80,000 allocated units within the first hour. At the same time, there are two new documents available on the Sony website: PLAYSTATION3 System Software User’s Guide and Open Platform for PLAYSTATION3. Although the second link is a place holder at the time of writing, hopefully something interesting will be there later this week.