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	<title>Comments on: Nintendo Wii network traffic dumps</title>
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	<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/</link>
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		<title>By: nico</title>
		<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/comment-page-1/#comment-31134</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Tue, 01 Apr 2008 01:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/#comment-31134</guid>
		<description>Hi Andre. I have not tried to connect to any IPv6 hosts with the Wii, not sure if it has an IPv6 stack. I have a tunnel to he.net at home, so maybe I will try it out sometime.</description>
		<content:encoded><![CDATA[<p>Hi Andre. I have not tried to connect to any IPv6 hosts with the Wii, not sure if it has an IPv6 stack. I have a tunnel to he.net at home, so maybe I will try it out sometime.</p>
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		<title>By: Andre</title>
		<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/comment-page-1/#comment-31133</link>
		<dc:creator>Andre</dc:creator>
		<pubDate>Tue, 01 Apr 2008 01:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/#comment-31133</guid>
		<description>I have an IPv6 subnet at home, using aiccu from SixXS.net. I tried using Opera on the Wii to connect to http://ipv6.google.com/ or try to see the dancing turtle at http://www.kame.net/ . But no luck. I don&#039;t know if this is a limitation with the Wii (Opera, or the system itself) or an issue with my config.

Have you had any luck with this?</description>
		<content:encoded><![CDATA[<p>I have an IPv6 subnet at home, using aiccu from SixXS.net. I tried using Opera on the Wii to connect to <a href="http://ipv6.google.com/" rel="nofollow">http://ipv6.google.com/</a> or try to see the dancing turtle at <a href="http://www.kame.net/" rel="nofollow">http://www.kame.net/</a> . But no luck. I don&#8217;t know if this is a limitation with the Wii (Opera, or the system itself) or an issue with my config.</p>
<p>Have you had any luck with this?</p>
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		<title>By: nico</title>
		<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/comment-page-1/#comment-17587</link>
		<dc:creator>nico</dc:creator>
		<pubDate>Tue, 02 Oct 2007 01:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/#comment-17587</guid>
		<description>No I have not. I have not really turned the system on for very long since I finished Zelda. I might give Metroid a try, but there is no substantial network component for that game.</description>
		<content:encoded><![CDATA[<p>No I have not. I have not really turned the system on for very long since I finished Zelda. I might give Metroid a try, but there is no substantial network component for that game.</p>
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		<title>By: Simon</title>
		<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/comment-page-1/#comment-17560</link>
		<dc:creator>Simon</dc:creator>
		<pubDate>Mon, 01 Oct 2007 21:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/#comment-17560</guid>
		<description>Have you performed any more tests on the Wii traffic?</description>
		<content:encoded><![CDATA[<p>Have you performed any more tests on the Wii traffic?</p>
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		<title>By: &#956;blog: engineering from the trenches &#187; Nintendo Wii traffic dumps redux</title>
		<link>http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/comment-page-1/#comment-108</link>
		<dc:creator>&#956;blog: engineering from the trenches &#187; Nintendo Wii traffic dumps redux</dc:creator>
		<pubDate>Fri, 29 Dec 2006 05:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://microblog.routed.net/2006/12/27/nintendo-wii-network-traffic-dumps/#comment-108</guid>
		<description>[...] This is a follow-up to my previous article. Much of the interesting traffic from the previous post was SSL encrypted. The easiest thing to get around that in your own setup is using Dug Song&#8217;s dsniff package. The problem is that the Wii does not send an HTTP V1.1 virtual host command, so you will have to hack webmitm.c to specify your own hosts. For best results, point all of the Nintendo sites to individual IPs on your private network and run several webmitm binaries to bind to each IP address. You can get the full transfers from there. If you are a clever person, you can code your own meta file (including hashes for all four parts of the binary) and use your own content.bin to create a new channel. Given all this information, why bother. Just buy the game, its less than or equal to the cost of a few pints at the bar. [...]</description>
		<content:encoded><![CDATA[<p>[...] This is a follow-up to my previous article. Much of the interesting traffic from the previous post was SSL encrypted. The easiest thing to get around that in your own setup is using Dug Song&#8217;s dsniff package. The problem is that the Wii does not send an HTTP V1.1 virtual host command, so you will have to hack webmitm.c to specify your own hosts. For best results, point all of the Nintendo sites to individual IPs on your private network and run several webmitm binaries to bind to each IP address. You can get the full transfers from there. If you are a clever person, you can code your own meta file (including hashes for all four parts of the binary) and use your own content.bin to create a new channel. Given all this information, why bother. Just buy the game, its less than or equal to the cost of a few pints at the bar. [...]</p>
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